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Simulor
Warframe · Equipment

Simulor

Active launcher that creates mergeable magnetic orbs and explosions

Released Jun 25, 2015

Simulor launches orbs that can merge and then explode, dealing Magnetic area damage. Consider it when you want to place projectiles and create an area attack through orb interaction; the supplied attack record describes the damage components but does not detail all orb-merging conditions.

TypeRifleMastery requirement5Critical chance12%Critical multiplier2
Simulor GUIDE

Understand Simulor

Useful when…

  • Launch orbs into an area and use their listed merging damage and explosion behavior.
  • Take advantage of the listed Magnetic damage and 30% status chance.

Orb attacks and damage

The active-trigger weapon launches projectiles at a listed three shots per second. Orb Launch has no damage amount listed in its attack entry. Orb Merging Damage is a separate area attack dealing 100 Magnetic damage, and Orb Explosion deals 200 Magnetic damage with falloff reaching 5 meters at a listed 60% reduction. The weapon-level damage total is listed as 200 Magnetic, but the individual attack entries should be read separately rather than treating each launch as a 200-damage hit. The attacks list 12% critical chance, a 2× multiplier, and 30% status chance.

Handling and investment

Simulor has an eight-round magazine and a three-second reload. Its attack is projectile-based, so placement and travel matter. It requires Mastery Rank 5 and starts with Vazarin and Naramon polarities, which can guide compatible mod choices.

Weapons with other area behavior

Higasa creates a defensive shield while aiming and charges a beam through kills and blocked shots, combining offense with protection. Alternox fires electrical orbs and has a separate surface-sticking alternate attack. Amprex is described as a continuous electrical beam that chains among nearby enemies. These offer different area or utility patterns from Simulor's projectile-orb behavior.

Limitations and tradeoffs

  • Projectile launches require positioning and travel time.
  • The three-second reload follows an eight-round magazine.
  • Orb launch, merge, and explosion damage are listed as separate attacks; their complete interaction conditions are not provided.

Common mistakes to avoid

  • Counting Orb Launch as a direct hit with the listed explosion damage.
  • Ignoring the separation between merging damage and the later listed orb explosion.

Effects and reference details

Detailed properties

Critical chance12%
Critical multiplier2×
Status chance30%
Listed attack rate3
Accuracy28.57
TriggerActive
Magazine size8
Reload time3 seconds
Multishot1
Foundry Credits20,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Orb Launch12%2×30%
Orb Merging Damage12%2×30%magnetic: 100
Orb Explosion12%2×30%magnetic: 200

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Simulor — WARFRAME Wiki ↗
Technical source data for verification

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