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Tipedo
Warframe · Equipment

Tipedo

Fast staff with slash-heavy normal attacks and a moderate wind-up.

Released Jan 8, 2015

Tipedo is a fast staff with a low Mastery Rank requirement, slash-heavy normal attacks, and broad 3 m listed range. Consider it for quick melee handling and area slams rather than for a special weapon ability: none is listed. Its normal attacks have 20% critical and status chance, while slam attacks have separate area damage and falloff.

TypeStaffMastery requirement3Critical chance20%Critical multiplier2
Tipedo GUIDE

Understand Tipedo

Useful when…

  • Use normal attacks for quick, slash-focused melee strikes.
  • Use regular or heavy slams for area damage, noting their separate damage types and falloff.
  • Consider its built-in Vazarin polarity when planning mod slots.

What does it do in combat?

Normal attacks deal 124 listed damage: 99.2 Slash, 12.4 Impact, and 12.4 Puncture. They have 20% critical chance, a 2× critical multiplier, 20% status chance, and listed speed 1.33. The regular slam deals 248 Impact in an area, with falloff to 6 m and 50% reduction. The heavy slam deals 372 Blast in an area, with falloff to 7 m and 30% reduction. The listed heavy-attack damage is 620, distinct from the heavy-slam value.

What handling and mod details matter?

Tipedo has 3 m listed range, a 0.5-second heavy-attack wind-up, 60-degree blocking angle, and 0.5 follow-through. Its listed starting polarity is Vazarin.

How should you approach investment?

The weapon requires Mastery Rank 3 and has a rank cap of 30. Its listed 20% critical chance and 2× multiplier are modest compared with some specialized critical options, while its 20% status chance and Slash-weighted normal damage give status-oriented investment a reasonable basis. These are conditional build considerations, not a guaranteed result. The blueprint recipe lists a staff, a Kunai, two Neural Sensors, and 1,600 Polymer Bundles; crafting time is 43,200 seconds (12 hours).

When might another weapon fit better?

Fang Prime is a dual-dagger option with 26% critical chance and a 2.6× multiplier; its description mentions piercing hardened materials. Harmony is a scythe whose Heavy Attacks condense Status Effect damage, and whose Heavy Attack kills increase allies' Status Duration. Redeemer is a gunblade with a built-in shotgun attack. Those distinct properties may matter more than staff handling for particular preferences, but they do not establish a direct performance ranking.

Limitations and tradeoffs

  • Normal attacks are Slash-heavy, while the regular and heavy slams are Impact and Blast respectively.
  • The weapon has no listed special ability beyond its attack properties.
  • Its initial Vazarin polarity helps slot planning but does not specify a complete build.

Common mistakes to avoid

  • Do not conflate heavy-attack damage with heavy-slam damage; they are separate listed properties.
  • Do not apply the normal attack's 20% status chance to slam attacks, whose listed status chance is 10%.
  • Do not assume the starting Vazarin polarity dictates every later mod choice.

Effects and reference details

Detailed properties

Critical chance20%
Critical multiplier2×
Status chance20%
Listed attack rate1.33
Blocking angle60
Combo duration5 seconds
Follow through0.5
Range3 m
Foundry Credits20,000
Foundry time12 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack20%2×20%impact: 12.4, slash: 99.2, puncture: 12.4
Slam Attack20%2×10%impact: 248
Heavy Slam Attack20%2×10%blast: 372

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Tipedo — WARFRAME Wiki ↗
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