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Volt Prime
Warframe · Warframe

Volt Prime

Electric damage and team mobility support

Released Mar 25, 2015

Volt Prime combines chained electric attacks and nearby crowd control with a brief movement and reload boost for himself and allies. Consider him when you want those team buffs and need Electric Shield to block enemy fire while adding Electricity Damage to projectiles. His listed abilities match Volt’s descriptions; the stated differences include higher Armor and additional mod polarities.

TypeWarframeMastery requirement0Armor135Health270Shield455
Volt Prime GUIDE

Understand Volt Prime

Useful when…

  • Give Volt and nearby allies a brief movement and reload speed boost with Speed.
  • Damage and stun a target with Shock, which chains electricity to nearby enemies.
  • Use Electric Shield to block enemy fire and add Electricity Damage to projectiles; hold the ability to equip it as mobile cover.
  • Damage and paralyze nearby enemies with Discharge, which stuns enemies at the shockwave edge.

What the abilities do

Shock launches a projectile that damages and stuns its target, then sends electricity to nearby enemies. Speed briefly increases Volt’s and his allies’ movement and reload speed. Electric Shield blocks enemy fire and adds Electricity Damage to projectiles; holding the ability equips the shield for mobile cover. Discharge damages and paralyzes nearby enemies, with a stun at the shockwave’s edge. Volt’s passive builds electrical charge through grounded movement and releases it with the next attack; no numeric charge or damage value is given here.

Practical use and conditions

Speed is useful when the team benefits from moving and reloading faster. Shock and Discharge provide distinct control: Shock begins at a target and chains to nearby enemies, while Discharge affects enemies around Volt. Place Electric Shield where it can block enemy fire, or hold the ability to carry it as mobile cover. The supplied description does not specify projectile passage through the shield, so rely only on its stated blocking and added Electricity Damage effects.

Stats and customization

Volt Prime has 270 Health, 455 Shield, and 135 Armor. The listed polarities are Naramon and two Madurai, with a Madurai aura polarity. Compared with Volt’s listed 270 Health, 455 Shield, and 105 Armor, Prime has 30 more Armor; the supplied Volt description does not include polarity details. These differences can matter when fitting mods, but do not prescribe a particular build.

How to weigh alternatives

Mag Prime and Loki Prime are comparison candidates, but their supplied summaries do not describe Volt’s electric abilities or team movement and reload buffs. Their listed stats alone do not establish them as substitutes for those functions.

Limitations and tradeoffs

  • Electric Shield’s stated use is blocking enemy fire or serving as mobile cover; no further projectile behavior is specified.
  • Volt Prime’s listed ability descriptions match Volt’s; the shown Prime differences are Armor and mod polarities.

Common mistakes to avoid

  • Assuming Volt Prime has a different ability kit from Volt based on the Prime name.
  • Assuming Electric Shield allows projectiles to pass through it; the stated effects are blocking enemy fire and adding Electricity Damage to projectiles.
  • Treating the Electricity Damage bonus as a specified final damage amount.

Effects and reference details

Detailed properties

Listed health270
Listed shields455
Listed armor135
Energy200
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Shock

Launch a voltaic projectile that stuns and damages its target. A chain of electricity extends from the target to shock nearby enemies.

Speed

Embody an electric current. Volt and his allies receive a brief movement speed boost and a reload speed buff.

Electric Shield

Volt deploys an electric shield that blocks enemy fire and adds Electricity Damage to projectiles.

HOLD to equip the shield for mobile cover.

Discharge

Volt discharges the electricity that courses through him. The shockwave paralyzes and damages nearby enemies. Enemies on the edge of the shockwave are stunned.

References and version

Game data version: Pinned public export

Volt Prime — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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