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Wisp Prime
Warframe · Warframe

Wisp Prime

Prime team support with healing, speed, crowd control, and a solar beam

Released Jul 27, 2023

Wisp Prime offers Wisp’s mote-based support and utility abilities, with higher listed Shield and Armor, more mod polarities, and a faster listed sprint speed. Consider her for the same support and mobility play pattern when the Prime’s stat and mod-fitting differences are useful.

TypeWarframeMastery requirement0Armor210Health270Shield270
Wisp Prime GUIDE

Understand Wisp Prime

Useful when…

  • Granting allies motes for healing, speed, or nearby stuns
  • Teleporting to a Reservoir or spectral image
  • Using Breach Surge and Sol Gate for control and damage

Support and movement effects

Reservoirs supplies selectable Motes that attach to Wisp and allies: Haste increases movement and attack speed, Vitality increases maximum health and heals over time, and Shock stuns nearby enemies. Wil-O-Wisp sends a distracting spectral image forward; recast to teleport to it, or hold to send it faster and teleport when released. Wisp’s passive grants invisibility to enemies while she is airborne.

Control and damage abilities

Breach Surge opens a breach that overwhelms nearby enemies and makes them release aggressive sparks when damaged. Targeting a Reservoir with the ability teleports Wisp there and doubles the surge’s range. Sol Gate fires a solar plasma beam; holding fire doubles damage but raises energy consumption. Enemies damaged during an attack become increasingly vulnerable to Sol Gate for that attack’s duration. These effects make Reservoir placement relevant to both support and Breach Surge use, while the beam’s held mode carries an explicit energy tradeoff.

Prime stats and sensible investment

Wisp Prime’s listed stats are 270 Health, 270 Shield, and 210 Armor, compared with ordinary Wisp’s 180 Shield and 185 Armor. Prime also lists sprint speed 1.25, and Madurai, Vazarin, and Naramon mod polarities; its aura polarity is Naramon. The listed ability descriptions are the same as Wisp’s, so these comparisons support a stat and mod-fit distinction rather than a different support role. Voruna’s comparison describes a melee- and status-oriented kit, not Wisp’s mote support. Choose the Prime’s fitting advantages only if they help the intended mod setup; no special upgrade track is given.

Limitations and tradeoffs

  • The held Sol Gate mode consumes more energy even as it doubles damage.
  • Prime’s listed differences are stats and mod-fitting options; the described ability kit remains the same.

Common mistakes to avoid

  • Treating Sol Gate’s doubled damage as having no energy cost.
  • Assuming the Prime has a different Reservoir or Breach Surge effect.
  • Expecting Breach Surge to double range without targeting a Reservoir.

Effects and reference details

Detailed properties

Listed health270
Listed shields270
Listed armor210
Energy200
Sprint speed1.25
Foundry Credits25,000
Foundry time72 hours
Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Wil-O-Wisp

Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.

Breach Surge

Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged.
Wisp may also target a Reservoir to teleport to it and double the range of the surge.

Sol Gate

Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

References and version

Game data version: Pinned public export

Wisp Prime — WARFRAME Wiki ↗
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