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Wisp
Warframe · Warframe

Wisp

Team support with healing, speed, crowd control, and a solar beam

Released May 22, 2019

Wisp supports herself and allies through selectable Reservoir motes, with additional distraction, teleportation, crowd control, and a damage beam. Consider her when you want persistent team-oriented benefits from motes and mobility that rewards staying airborne.

TypeWarframeMastery requirement0Armor185Health270Shield180
Wisp GUIDE

Understand Wisp

Useful when…

  • Providing health and healing, movement and attack speed, or nearby enemy stuns
  • Teleporting to a spectral image or Reservoir
  • Using Breach Surge to create sparks when affected enemies take damage

Motes and mobility

Reservoirs lets Wisp choose and summon a Reservoir whose Motes attach to and aid her and allies: Haste increases movement and attack speed, Vitality raises maximum health and heals over time, and Shock stuns nearby enemies. Wil-O-Wisp sends a spectral image to confuse and distract enemies; recasting teleports Wisp to it. Holding sends it faster and teleports on release. Wisp’s passive makes her invisible to enemies while airborne, so maintaining airborne movement can support that defensive effect.

Breach Surge and Sol Gate

Breach Surge opens a dimensional breach that overwhelms nearby enemies and causes them to release aggressive Surge sparks when damaged. Wisp can target a Reservoir to teleport to it and double the surge’s range. Sol Gate opens a portal and fires a solar plasma beam; holding fire doubles damage while increasing energy consumption. Enemies damaged during an attack become increasingly more vulnerable to Sol Gate for that attack’s duration. The beam’s hold option is therefore a damage and energy-cost choice, rather than a free increase.

Practical priorities and limits

Use Reservoir motes for the benefit that fits the situation: health and healing, movement and attack speed, or nearby stuns. Wil-O-Wisp provides a movement tool and distraction, while targeting a Reservoir with Breach Surge is the stated way to double its range. The listed base stats are 270 Health, 180 Shield, and 185 Armor; the frame has Madurai and Vazarin mod polarities and a Naramon aura polarity. Wisp Prime’s comparison lists higher Shield and Armor and additional polarities, with the same ability descriptions. Voruna is a distinct melee-status frame, not a substitute for Wisp’s mote support.

Limitations and tradeoffs

  • Sol Gate’s held fire option doubles damage but increases energy consumption.
  • Shock Mote stuns nearby enemies, which may be less useful when the player wants enemies to approach or remain unstunned.

Common mistakes to avoid

  • Holding Sol Gate fire without accounting for its increased energy consumption.
  • Expecting Breach Surge’s doubled range without targeting a Reservoir.
  • Forgetting the listed passive invisibility requires being airborne.

Effects and reference details

Detailed properties

Listed health270
Listed shields180
Listed armor185
Energy200
Sprint speed1.2
Foundry Credits25,000
Foundry time72 hours
Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

Wil-O-Wisp

Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.

Breach Surge

Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged.
Wisp may also target a Reservoir to teleport to it and double the range of the surge.

Sol Gate

Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

References and version

Game data version: Pinned public export

Wisp — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

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Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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