Understand Yareli Prime
Useful when…
- Immobilizing enemies and increasing the damage they take with Sea Snares
- Using Merulina to absorb a large portion of incoming damage
- Gathering enemies with Riptide for a burst whose damage increases with the number trapped
Abilities and passive
Sea Snares forms five seeking globules that expand on contact, damage and immobilize enemies, and make them take increased damage from all sources. Merulina is a rideable creature that absorbs a large portion of incoming damage. Aquablades creates three orbiting blades. Riptide gathers enemies into a maelstrom and releases a burst whose damage increases with each enemy trapped. Yareli’s passive grants Critical Chance for secondary weapons after she has been moving for a stated time; the supplied description does not give numeric values for the time or bonus.
Using the kit
Sea Snares immobilizes targets and increases the damage they take from all sources. Merulina absorbs a large portion of incoming damage while Yareli rides it. Riptide’s burst damage increases with each enemy trapped in its maelstrom. The passive condition is movement, and its stated Critical Chance effect applies to secondary weapons.
Prime stats and comparisons
Yareli Prime has 270 Health, 550 Shield, and 105 Armor, with 215 Power and sprint speed 1.1. It lists Madurai, Naramon, and Vazarin mod polarities and a Madurai aura polarity. Ordinary Yareli’s comparison lists 455 Shield, while Health and Armor match.
Limitations and tradeoffs
- The passive depends on movement and applies to secondary weapons; its exact values are not stated.
- Riptide’s burst damage increases with each enemy trapped in the maelstrom.
Common mistakes to avoid
- Assuming the Prime changes the described ability effects.
- Expecting the passive’s Critical Chance effect to apply to weapons other than secondary weapons.
- Assuming the exact passive threshold or bonus is specified.






