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Yareli
Warframe · Warframe

Yareli

Mobile secondary-weapon attacker with aquatic crowd control and damage protection

Released Jul 6, 2021

Yareli immobilizes and weakens enemies, rides Merulina for protection, and uses orbiting blades and a grouping maelstrom. Her passive condition favors sustained movement with a secondary weapon. Consider her if you want to combine mobility, enemy control, and secondary-weapon critical chance.

TypeWarframeMastery requirement0Armor105Health270Shield455
Yareli GUIDE

Understand Yareli

Useful when…

  • Increasing secondary critical chance after sustained movement
  • Immobilizing enemies and making them take increased damage from all sources
  • Using Merulina for protection or Riptide to gather enemies

Abilities and passive condition

Sea Snares creates five seeking water globules that expand on contact, damaging and immobilizing enemies; those hit take increased damage from all sources. Merulina is rideable and protects Yareli by absorbing a large portion of incoming damage. Aquablades creates three orbiting aquatic blades. Riptide pulls enemies into a maelstrom and releases a burst; each enemy trapped increases that burst’s damage. Her passive grants increased Critical Chance for secondary weapons only after she has been moving for at least the specified duration, whose numeric value is not provided.

Practical use and equipment fit

Use Sea Snares to immobilize targets and apply its stated increased damage taken before attacking them. Merulina supplies the stated damage absorption while riding, and Riptide rewards catching multiple enemies in its vortex before the burst. For the passive benefit, use a secondary weapon and keep moving long enough to satisfy the condition; the input does not supply the threshold or bonus amount. Aquablades provides a separate close-range orbiting attack, but no damage or duration numbers are specified here.

Investment and limitations

Yareli’s listed base stats are 270 Health, 455 Shield, and 105 Armor, with Madurai and Naramon mod polarities and a Madurai aura polarity. No upgrade tracks are listed. Merulina’s stated protection is damage absorption, but the amount and any equipment restrictions are not provided, so avoid assuming specific weapon compatibility or protection values. The Prime comparison lists the same described abilities and higher Shield; Caliban candidates are presented as crowd-control and survivability frames with different stats, not equivalent implementations of Yareli’s movement and secondary-weapon passive.

Limitations and tradeoffs

  • The passive benefits secondary weapons and requires sustained movement; its threshold and magnitude are not specified.
  • Riptide’s burst damage depends on how many enemies are caught in the vortex.

Common mistakes to avoid

  • Expecting Yareli’s passive to benefit primary weapons; the stated effect is for secondary weapons.
  • Assuming a numeric movement threshold or critical chance bonus from unresolved placeholders.
  • Expecting Riptide’s burst to scale the same regardless of how many enemies it traps.

Effects and reference details

Detailed properties

Listed health270
Listed shields455
Listed armor105
Energy200
Sprint speed1
Foundry Credits25,000
Foundry time72 hours
Sea Snares

Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.
Enemies hit by the globules take increased damage from all sources.

Merulina

Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.

Aquablades

Tear through foes with a trio of orbiting aquatic blades.

Riptide

Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's damage.

References and version

Game data version: Pinned public export

Yareli — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Aura slots

Aura 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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