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Zenistar
Warframe · Equipment

Zenistar

Heavy blade with a deployable heat disc

Released Jul 28, 2016

Zenistar is a mastery-rank-6 Heavy Blade that combines ordinary melee swings with a thrown disc and a persistent heat aura. Consider it when you want to establish an area of heat damage while continuing to fight with the weapon; its disc attacks and melee attacks have distinct damage and status profiles.

TypeHeavy BladeMastery requirement6Critical chance10%Critical multiplier2
Zenistar GUIDE

Understand Zenistar

Useful when…

  • Set the disc near enemies to apply its heat aura while using melee attacks.
  • Use the ordinary heavy-blade moveset when you do not need the disc deployed.

How do the attacks differ?

Normal attacks deal 80 Impact, 68 Slash, and 150 Heat damage, with 10% critical chance, 2× critical damage, and 30% status chance. While the disc is deployed, melee hits instead deal 13 Impact, 104 Slash, and 13 Puncture, with 15% status chance. The disc has a 1.1-second charge time: its impact deals 75 Impact, its explosion deals 350 Heat in an area, and its aura deals 50 Heat with 50% status chance. These are separate attack modes; the aura is the persistent area effect to consider when positioning the disc.

What are its handling and build considerations?

It has a listed range of about 2.6 m, 0.833 attack speed, 5-second combo duration, 55-degree blocking angle, and 0.6 follow-through. The listed heavy attack has 1.1-second wind-up. Base critical chance is 10% and critical multiplier is 2×, so its supplied profile emphasizes Heat and status more than frequent critical hits. Its one Madurai polarity can help when matching a mod to that slot; choose upgrades around whether you want to emphasize the ordinary melee attacks or the disc’s separate heat effects.

When might another melee weapon fit better?

Stropha is a Gunblade described as producing a powerful short-range shockwave, while Tonkkatt’s heat effect is tied to building its Combo Multiplier. Those are different mechanics from Zenistar’s deployed heat disc. Amphis is a staff whose description highlights multiple targets per strike and shock damage on jump attacks.

Limitations and tradeoffs

  • Disc attacks have lower listed status chance than the aura, and attacks while it is deployed use a different physical damage mix than normal swings.
  • A listed 10% critical chance and 2× critical multiplier do not by themselves establish how a particular modded build will perform.

Common mistakes to avoid

  • Do not treat disc aura damage, explosion damage, and normal melee damage as one attack mode.
  • Do not assume the deployed-disc melee hits retain the normal attack’s 30% status chance or damage distribution.

Effects and reference details

Detailed properties

Critical chance10%
Critical multiplier2×
Status chance30%
Listed attack rate0.83
Blocking angle55
Combo duration5 seconds
Follow through0.6
Range2.6 m
Foundry Credits30,000
Foundry time24 hours

Attack modes

ModeCritical chanceCritical multiplierStatus chanceDamage types
Normal Attack10%2×30%impact: 80, slash: 68, heat: 150
Attacks While Disc Deployed10%2×15%impact: 13, slash: 104, puncture: 13
Disc Impact10%2×15%impact: 75
Disc Explosion10%2×15%heat: 350
Disc Aura10%2×50%heat: 50
Slam Attack10%2×10%impact: 596
Heavy Slam Attack10%2×10%blast: 894

Each mode has its own properties. Alternate forms may require additional unlocks; these values are not combined build damage.

References and version

Game data version: Pinned public export

Zenistar — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗

Original data record ↗

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Mod capacity and investment

Unranked base capacity: 15 + one per two Mastery Ranks through MR30. Legendary ranks add one each. Rank-40 equipment unlocks two extra ranks per installed Forma.

Stance slots

Stance 1

Eight standard slots

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7
Slot 8
0Drain
30Capacity
30Remaining

The selected mods fit the verified slot, applicability and capacity constraints.

Upgrading these mods from their entered owned ranks costs 0 Endo and 0 Credits. Your shared Endo and Credits are allocated in My plan.

Select actual installed polarities. A planned polarity change requires the appropriate Forma and resets equipment rank. Conditional combat effects and unmodeled advanced upgrades stay separate.

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