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Explosive Demise
Warframe · Mod

Explosive Demise

Conclave melee mod with a delayed explosion after an enemy is killed

Released Mar 19, 2015

Explosive Demise is a Rare Conclave Melee mod. Enemies killed explode shortly after death, dealing up to 300 damage at rank 5.

TypeMeleePolaritymaduraiMax rank5Base drain4VariantConclaveRarityRare
Explosive Demise GUIDE

Understand Explosive Demise

Useful when…

  • Conclave loadouts seeking the listed delayed explosion effect after an enemy is killed

Effect and ranks

Enemies killed explode shortly after death. The explosion deals 50 damage at rank 0, 200 at rank 3, and 300 at rank 5.

wiki.warframe.com ↗

Mod details and fusion

Explosive Demise is a Rare Conclave Melee mod with Madurai polarity, base drain 4, and maximum rank 5. Example fusion costs rise from 30 Endo and 1,449 Credits for rank 0→1 to 480 Endo and 23,184 Credits for rank 4→5.

wiki.warframe.com ↗

Related melee effects

Flawed Parry and Parry open enemies to Finisher Attacks after the Warframe blocks Melee. Enduring Affliction adds Status Chance on Lifted enemies. These listed effects have different conditions from Explosive Demise’s post-death explosion.

Listed drop

The supplied drop entry lists Explosive Demise at Conclave, Whirlwind, with a 100% chance and Common rarity.

Limitations and tradeoffs

  • Uses a standard melee mod slot for an effect that occurs shortly after an enemy is killed.
  • Higher ranks increase the listed explosion damage and require more fusion resources.

Common mistakes to avoid

  • Assuming the listed effect triggers on every melee hit rather than after an enemy is killed.
  • Assuming the facts restrict the killing blow to a melee weapon.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Enemies killed explode, dealing 50 Damage shortly after death.400
1Enemies killed explode, dealing 100 Damage shortly after death.5301,449
2Enemies killed explode, dealing 150 Damage shortly after death.6904,347
3Enemies killed explode, dealing 200 Damage shortly after death.721010,143
4Enemies killed explode, dealing 250 Damage shortly after death.845021,735
5Enemies killed explode, dealing 300 Damage shortly after death.993044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Explosive Demise — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Enemies killed explode, dealing 50 Damage shortly after death.400
1Enemies killed explode, dealing 100 Damage shortly after death.5301,449
2Enemies killed explode, dealing 150 Damage shortly after death.6904,347
3Enemies killed explode, dealing 200 Damage shortly after death.721010,143
4Enemies killed explode, dealing 250 Damage shortly after death.845021,735
5Enemies killed explode, dealing 300 Damage shortly after death.993044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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