QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Fired Up
Warframe · Mod

Fired Up

Sentinel weapon Heat stacking mod

Released Sep 13, 2013

Fired Up builds Heat Damage on a weapon by landing hits, up to a cap, then loses the stacks after a five-second break in hits. Consider it when your Sentinel weapon can keep hitting often enough to maintain the bonus.

TypeSentinelPolaritymaduraiMax rank5Base drain6VariantStandardRarityRare
Fired Up GUIDE

Understand Fired Up

Useful when…

  • Build stacks on a frequently hitting Sentinel weapon.
  • Use when you can maintain hits without a gap of five seconds.

Stacking and reset

At maximum rank, each hit adds 5% Heat Damage to the weapon, stacking up to 100%; stacks reset after 5 seconds with no hits. At rank 0, each hit adds 0.8% up to 16%; rank 3 gives 3.4% up to 67%. The listed per-hit bonus and cap are weapon mod effects, not final damage figures.

wiki.warframe.com ↗

Equipment and investment

Fired Up is a Sentinel mod with Madurai polarity, base drain 6, and maximum rank 5. Example fusion costs rise from 30 Endo and 1,449 Credits for rank 0 to 1, to 120 Endo and 5,796 Credits for rank 2 to 3, and 480 Endo and 23,184 Credits for rank 4 to 5. Higher ranks raise both the per-hit gain and maximum stack bonus.

wiki.warframe.com ↗

Different Sentinel priorities

Regen and Primed Regen concern Sentinel recovery and revival rather than weapon damage. Assault Mode tells the Sentinel to attack the first visible enemy within 30 meters. These serve survival or targeting roles and are not substitutes for Fired Up’s stacking Heat bonus.

Listed sources

The supplied drop list names Orokin Drone, Orokin Spectator, and Corrupted Crewman as sources.

Limitations and tradeoffs

  • Stacks require repeated hits and reset after five seconds with no hits.
  • Maximum-rank fusion examples have high Endo and Credit costs relative to the early step.

Common mistakes to avoid

  • Assuming stacks persist through a five-second gap without hits.
  • Confusing Fired Up’s weapon damage role with Sentinel recovery or attack-targeting mods.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
00.8% Heat Damage on weapon per hit. Stacks up to 16%. Resets after 5s with no hits.600
11.7% Heat Damage on weapon per hit. Stacks up to 33%. Resets after 5s with no hits.7301,449
22.5% Heat Damage on weapon per hit. Stacks up to 50%. Resets after 5s with no hits.8904,347
33.4% Heat Damage on weapon per hit. Stacks up to 67%. Resets after 5s with no hits.921010,143
44.2% Heat Damage on weapon per hit. Stacks up to 84%. Resets after 5s with no hits.1045021,735
55% Heat Damage on weapon per hit. Stacks up to 100%. Resets after 5s with no hits.1193044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Fired Up — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
00.8% Heat Damage on weapon per hit. Stacks up to 16%. Resets after 5s with no hits.600
11.7% Heat Damage on weapon per hit. Stacks up to 33%. Resets after 5s with no hits.7301,449
22.5% Heat Damage on weapon per hit. Stacks up to 50%. Resets after 5s with no hits.8904,347
33.4% Heat Damage on weapon per hit. Stacks up to 67%. Resets after 5s with no hits.921010,143
44.2% Heat Damage on weapon per hit. Stacks up to 84%. Resets after 5s with no hits.1045021,735
55% Heat Damage on weapon per hit. Stacks up to 100%. Resets after 5s with no hits.1193044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

Find your next upgrade

Details