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Primed Regen
Warframe · Mod

Primed Regen

Sentinel recovery precept

Released Jan 11, 2017

Primed Regen allows a Sentinel to recover sooner after its recovery cycle and grants 10 seconds of invulnerability when it revives. Consider it when Sentinel recovery is useful to your companion setup.

TypeSentinelPolaritypenjagaMax rank10Base drain4VariantStandardRarityLegendary
Primed Regen GUIDE

Understand Primed Regen

Useful when…

  • Reduce Sentinel recovery time after it is downed.
  • Give a revived Sentinel its listed 10-second invulnerability window.

Effect and conditions

At rank 0, it reduces Sentinel recovery time by 5 seconds; rank 5 reduces it by 20 seconds; rank 10 reduces it by 35 seconds. Each listed rank grants 10 seconds of invulnerability on revival. It is a Sentinel precept with Penjaga polarity and base drain 4, and cannot be equipped with Regen.

Rank investment

The precept has 10 ranks. Listed steps cost 40 Endo and 1,932 Credits from rank 0 to 1, 1,280 Endo and 61,824 Credits from rank 5 to 6, and 20,480 Endo and 989,184 Credits from rank 9 to 10. The invulnerability duration stays at 10 seconds in the listed rank effects; ranking raises the recovery-time reduction.

wiki.warframe.com ↗

Distinguish companion roles

Regen has the same listed 10-second invulnerability on revival and reduces recovery time by 20 seconds at its maximum rank. Assault Mode tells the Sentinel to attack the first visible enemy within 30m, while Fired Up adds Heat damage to a weapon per hit and resets after five seconds without hits. These are different effects; Primed Regen supports Sentinel recovery rather than defining its attack behavior.

Limitations and tradeoffs

  • Ranking improves recovery-time reduction but does not change the listed 10-second invulnerability.
  • It occupies a Sentinel precept slot and has base drain 4.

Common mistakes to avoid

  • Treating the 10-second invulnerability as increasing with rank.
  • Expecting it to provide the attack behavior of Assault Mode.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Sentinel recovery time reduced by 5s. Revives with 10s of invulnerability.400
1Sentinel recovery time reduced by 8s. Revives with 10s of invulnerability.5401,932
2Sentinel recovery time reduced by 11s. Revives with 10s of invulnerability.61205,796
3Sentinel recovery time reduced by 14s. Revives with 10s of invulnerability.728013,524
4Sentinel recovery time reduced by 17s. Revives with 10s of invulnerability.860028,980
5Sentinel recovery time reduced by 20s. Revives with 10s of invulnerability.91,24059,892
6Sentinel recovery time reduced by 23s. Revives with 10s of invulnerability.102,520121,716
7Sentinel recovery time reduced by 26s. Revives with 10s of invulnerability.115,080245,364
8Sentinel recovery time reduced by 29s. Revives with 10s of invulnerability.1210,200492,660
9Sentinel recovery time reduced by 32s. Revives with 10s of invulnerability.1320,440987,252
10Sentinel recovery time reduced by 35s. Revives with 10s of invulnerability.1440,9201,976,436

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Primed Regen — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Sentinel recovery time reduced by 5s. Revives with 10s of invulnerability.400
1Sentinel recovery time reduced by 8s. Revives with 10s of invulnerability.5401,932
2Sentinel recovery time reduced by 11s. Revives with 10s of invulnerability.61205,796
3Sentinel recovery time reduced by 14s. Revives with 10s of invulnerability.728013,524
4Sentinel recovery time reduced by 17s. Revives with 10s of invulnerability.860028,980
5Sentinel recovery time reduced by 20s. Revives with 10s of invulnerability.91,24059,892
6Sentinel recovery time reduced by 23s. Revives with 10s of invulnerability.102,520121,716
7Sentinel recovery time reduced by 26s. Revives with 10s of invulnerability.115,080245,364
8Sentinel recovery time reduced by 29s. Revives with 10s of invulnerability.1210,200492,660
9Sentinel recovery time reduced by 32s. Revives with 10s of invulnerability.1320,440987,252
10Sentinel recovery time reduced by 35s. Revives with 10s of invulnerability.1440,9201,976,436

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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