Understand Furious Javelin
Useful when…
- Use when Radial Javelin can hit enemies and Excalibur's melee attacks can benefit from the resulting buff.
- Rank it for a stronger per-enemy bonus and longer duration.
Effect and trigger
Furious Javelin is an Excalibur augment for Radial Javelin. Each enemy hit increases Excalibur's Melee Damage for a duration. At rank 0, the listed increase is 8% per enemy hit for 9 seconds; at rank 2, 12% for 13 seconds; and at rank 3, 15% for 16 seconds. The effect is tied to enemies hit and does not specify a final damage total.
Rank costs and slot
The augment reaches rank 3, has Zenurik polarity, occupies a standard mod slot, and has base drain 6. Listed fusion steps cost 30/1,449, 60/2,898, and 120/5,796 Endo/Credits. Rank raises the bonus per hit and duration together, so the investment is most relevant when Radial Javelin reliably hits enemies and the timed melee increase will be used.
Compare Excalibur augment effects
Surging Dash adds to the Melee Counter for each enemy hit during Slash Dash. Chromatic Blade changes Exalted Blade's damage type based on Excalibur's Emissive Color and increases Status Chance. Radiant Finish increases finisher damage against blinded enemies. These augments affect different abilities or attack conditions, so none duplicates Furious Javelin's Radial Javelin-triggered Melee Damage buff.
Limitations and tradeoffs
- The bonus depends on Radial Javelin hitting enemies and lasts only for the listed duration.
- It occupies a standard slot and increases in fusion cost as it ranks up.
Common mistakes to avoid
- Do not treat the buff as unconditional; each enemy must be hit by Radial Javelin.
- Do not confuse the per-enemy melee bonus with the Melee Counter effect listed for Surging Dash.






