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Furious Javelin
Warframe · Mod

Furious Javelin

Excalibur ability augment

Released Oct 24, 2014

Furious Javelin augments Radial Javelin: each enemy hit increases Excalibur's Melee Damage for a limited time. Consider it when you can hit enemies with the ability and make use of the timed melee bonus.

TypeExcaliburPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Furious Javelin GUIDE

Understand Furious Javelin

Useful when…

  • Use when Radial Javelin can hit enemies and Excalibur's melee attacks can benefit from the resulting buff.
  • Rank it for a stronger per-enemy bonus and longer duration.

Effect and trigger

Furious Javelin is an Excalibur augment for Radial Javelin. Each enemy hit increases Excalibur's Melee Damage for a duration. At rank 0, the listed increase is 8% per enemy hit for 9 seconds; at rank 2, 12% for 13 seconds; and at rank 3, 15% for 16 seconds. The effect is tied to enemies hit and does not specify a final damage total.

Rank costs and slot

The augment reaches rank 3, has Zenurik polarity, occupies a standard mod slot, and has base drain 6. Listed fusion steps cost 30/1,449, 60/2,898, and 120/5,796 Endo/Credits. Rank raises the bonus per hit and duration together, so the investment is most relevant when Radial Javelin reliably hits enemies and the timed melee increase will be used.

wiki.warframe.com ↗

Compare Excalibur augment effects

Surging Dash adds to the Melee Counter for each enemy hit during Slash Dash. Chromatic Blade changes Exalted Blade's damage type based on Excalibur's Emissive Color and increases Status Chance. Radiant Finish increases finisher damage against blinded enemies. These augments affect different abilities or attack conditions, so none duplicates Furious Javelin's Radial Javelin-triggered Melee Damage buff.

Limitations and tradeoffs

  • The bonus depends on Radial Javelin hitting enemies and lasts only for the listed duration.
  • It occupies a standard slot and increases in fusion cost as it ranks up.

Common mistakes to avoid

  • Do not treat the buff as unconditional; each enemy must be hit by Radial Javelin.
  • Do not confuse the per-enemy melee bonus with the Melee Counter effect listed for Surging Dash.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 8% for 9s.600
1Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 10% for 11s.7301,449
2Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 12% for 13s.8904,347
3Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 15% for 16s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Furious Javelin — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 8% for 9s.600
1Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 10% for 11s.7301,449
2Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 12% for 13s.8904,347
3Radial Javelin Augment: Each enemy hit will increase Excalibur's Melee Damage by 15% for 16s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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