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Surging Dash
Warframe · Mod

Surging Dash

Excalibur augment that adds Melee Counter per enemy hit by Slash Dash.

Released Dec 11, 2014

Surging Dash increases Excalibur's Melee Counter for each enemy hit during Slash Dash, up to 8 extra counter per enemy at rank 3. Consider it when Slash Dash is part of your melee-counter plan; it does not describe a direct damage bonus.

TypeExcaliburPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Surging Dash GUIDE

Understand Surging Dash

Useful when…

  • Build Melee Counter by hitting enemies with Slash Dash.
  • Use the augment when the extra counter fits a melee-focused Excalibur setup.

Effect and scaling

Each enemy hit during Slash Dash adds Melee Counter: +2 at rank 0, +6 at rank 2, and +8 at rank 3. This is the augment's stated effect; it does not specify a direct increase to melee damage.

wiki.warframe.com ↗

Fit and fusion

Surging Dash is a standard Excalibur mod with Zenurik polarity, maximum rank 3, and base drain 6. Its listed fusion steps cost 30 Endo and 1,449 Credits from rank 0→1, 60 Endo and 2,898 Credits from 1→2, and 120 Endo and 5,796 Credits from 2→3. It is explicitly incompatible with Purging Slash.

wiki.warframe.com ↗

Different augment purposes

Purging Slash is a Conclave augment that removes four debuffs from allies in Slash Dash's path and restores 70% Shields. Chromatic Blade modifies Exalted Blade's damage type according to Excalibur's Emissive Color and increases Status Chance; Furious Javelin grants Melee Damage after enemies are hit by Radial Javelin. These are separate ability effects, not substitutes that reproduce Surging Dash's counter gain.

Limitations and tradeoffs

  • The augment depends on Slash Dash hitting enemies to add counter.
  • It competes for a standard mod slot and cannot be used with Purging Slash.

Common mistakes to avoid

  • Describing the added Melee Counter as direct melee damage.
  • Assuming hits that do not connect with an enemy add the listed per-enemy counter.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 2.600
1Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 4.7301,449
2Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 6.8904,347
3Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 8.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Surging Dash — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 2.600
1Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 4.7301,449
2Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 6.8904,347
3Slash Dash Augment: Each enemy hit during Slash Dash further increases your Melee Counter by 8.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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