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Icy Avalanche
Warframe · Mod

Icy Avalanche

Frost Avalanche team Overguard augment

Released Dec 1, 2016

Icy Avalanche grants Overguard to Frost and allies within Affinity Range when Avalanche hits enemies. Each enemy hit contributes a flat amount plus an amount based on Frost's Armor. Consider it when you want Avalanche to provide team protection as well as its base ability effect.

TypeFrostPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Icy Avalanche GUIDE

Understand Icy Avalanche

Useful when…

  • Use when Avalanche can hit enemies and allies are within Affinity Range to receive the augment's Overguard.
  • Rank it when increasing both per-enemy Overguard components is valuable.

How is Overguard granted?

At max rank, each enemy hit grants 60 Overguard, plus 20% of Frost's Armor, once per enemy. At rank 0 the values are 40 Overguard and 5% of Armor per enemy; rank 2 gives 50 Overguard and 15% of Armor per enemy. The augment affects allies within Affinity Range. The listed formula does not provide a cap or a final total for a particular Armor value and number of enemies.

wiki.warframe.com ↗

Slot and alternatives

Icy Avalanche is a standard-slot Frost augment with Zenurik polarity and base drain 6. Freeze Force instead grants allies within 15 m additional Cold damage to attacks when its hold-to-cast condition is used. Chilling Globe and Cold Front modify Snow Globe. These are different ability effects and are not substitutes for Avalanche's Overguard grant.

Rank investment

The three rank steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 credits. Ranking raises both the flat Overguard per enemy hit and the percentage of Armor added per enemy hit. The latter makes the stated benefit responsive to Frost's Armor, but no final Overguard total can be stated without that value and the number of enemies hit.

wiki.warframe.com ↗

Conditions to remember

The grant depends on Avalanche hitting enemies, and allies must be within Affinity Range. Freeze Force's 15 m ally condition is separate and should not be confused with Icy Avalanche's Affinity Range.

Limitations and tradeoffs

  • Uses a standard Frost slot.
  • Its team benefit depends on enemy hits and allied Affinity Range.
  • The armor-based component depends on Frost's Armor.

Common mistakes to avoid

  • Assuming allies outside Affinity Range receive the Overguard.
  • Ignoring the per-enemy trigger and Frost Armor component when estimating the grant.
  • Confusing the range condition with Freeze Force's separate 15 m condition.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Avalanche Augment: Allies within Affinity Range are coated in ice that grants 40 Overguard per enemy hit. Overguard increases by 5% of your Armor once per enemy.600
1Avalanche Augment: Allies within Affinity Range are coated in ice that grants 45 Overguard per enemy hit. Overguard increases by 10% of your Armor once per enemy.7301,449
2Avalanche Augment: Allies within Affinity Range are coated in ice that grants 50 Overguard per enemy hit. Overguard increases by 15% of your Armor once per enemy.8904,347
3Avalanche Augment: Allies within Affinity Range are coated in ice that grants 60 Overguard per enemy hit. Overguard increases by 20% of your Armor once per enemy.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Icy Avalanche — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

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