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Iron Shrapnel
Warframe · Mod

Iron Shrapnel

Conclave Iron Skin augment

Released Dec 11, 2014

Iron Shrapnel makes recasting Iron Skin detonate for Puncture damage based on its remaining health and knock down enemies. The listed effect reaches 100% of remaining health at rank 3.

TypeRhinoPolarityzenurikMax rank3Base drain6VariantConclaveRarityRare
Iron Shrapnel GUIDE

Understand Iron Shrapnel

Useful when…

  • Use the recast to convert Iron Skin’s remaining health into Puncture damage and knockdown.

Recast effect

Recasting Iron Skin triggers a detonation that deals Puncture damage based on its remaining health and knocks down enemies. The listed fraction is 40% at rank 0, 80% at rank 2, and 100% at rank 3.

wiki.warframe.com ↗

Variant and mod details

Iron Shrapnel is a Rare Rhino augment identified as a Conclave variant. It uses a standard mod slot, has Zenurik polarity, base drain 6, and maximum rank 3.

Rank costs

Fusion from rank 0 to 1 costs 30 Endo and 1,449 Credits; rank 1 to 2 costs 60 Endo and 2,898 Credits; rank 2 to 3 costs 120 Endo and 5,796 Credits. The listed damage fraction increases with rank, reaching 100% at rank 3.

wiki.warframe.com ↗

How other Rhino augments differ

Piercing Roar modifies Roar with added range, knockdown, and Puncture status. Reinforcing Stomp replenishes Iron Skin health for each enemy affected by Rhino Stomp. Ironclad Charge increases Armor Rating for each enemy hit by Rhino Charge for 10 seconds; each has a different ability trigger and effect from Iron Shrapnel.

Limitations and tradeoffs

  • Damage depends on Iron Skin’s remaining health when recast.

Common mistakes to avoid

  • Using Iron Skin’s original health rather than its remaining health to describe the detonation basis.
  • Treating the compared Rhino augments as equivalent despite their different ability triggers and effects.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 40% of its remaining Health as Puncture Damage, and knocking down enemies.600
1Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 60% of its remaining Health as Puncture Damage, and knocking down enemies.7301,449
2Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 80% of its remaining Health as Puncture Damage, and knocking down enemies.8904,347
3Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 100% of its remaining Health as Puncture Damage, and knocking down enemies.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Iron Shrapnel — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 40% of its remaining Health as Puncture Damage, and knocking down enemies.600
1Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 60% of its remaining Health as Puncture Damage, and knocking down enemies.7301,449
2Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 80% of its remaining Health as Puncture Damage, and knocking down enemies.8904,347
3Iron Skin Augment: Recasting Iron Skin will cause it to detonate, dealing 100% of its remaining Health as Puncture Damage, and knocking down enemies.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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