Understand Reinforcing Stomp
Useful when…
- Use Rhino Stomp to replenish Iron Skin based on the number of enemies affected.
- Prefer lower ranks when modest per-enemy replenishment is sufficient.
How does the replenishment work?
Each enemy affected by Rhino Stomp replenishes Iron Skin health by a percentage. The amount is 1% per affected enemy at rank 0, 3% at rank 2, and 4% at rank 3. The input specifies a per-enemy percentage but does not describe a separate cap or other scaling rule.
What does it require?
The effect is tied to Rhino Stomp affecting enemies and replenishes Iron Skin health. It is a Rhino-only augment in a standard slot, with Zenurik polarity and base drain 6. Its benefit therefore depends on using Stomp and having Iron Skin health to replenish.
Is a higher rank worthwhile?
The mod reaches rank 3. Rank 2 supplies 3% per affected enemy; the final rank adds one percentage point per enemy. The listed final rank-up step costs 120 Endo and 5,796 Credits, compared with 60 Endo and 2,898 Credits for the preceding step. Weigh that increment against mod capacity and the value you place on replenishing Iron Skin through Stomp.
How do the other listed Rhino augments differ?
Iron Shrapnel detonates remaining Iron Skin health when Iron Skin is recast, while Ironclad Charge grants armor for each enemy hit by Rhino Charge. Piercing Roar adds range and applies a knockdown and Puncture statuses to nearby enemies. Their triggers and results differ from replenishing Iron Skin with Stomp; Iron Shrapnel is listed as a Conclave variant, unlike this standard augment.
Limitations and tradeoffs
- Uses a standard slot for an effect that requires Rhino Stomp to affect enemies.
- The last rank increases replenishment by only one percentage point per affected enemy over rank 2.
Common mistakes to avoid
- Expecting replenishment when Stomp affects no enemies.
- Confusing the per-enemy percentage with a flat Iron Skin health amount.






