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Ironclad Charge
Warframe · Mod

Ironclad Charge

Rhino Charge armor augment

Released Oct 24, 2014

Ironclad Charge temporarily increases Rhino's Armor Rating for each enemy hit by Rhino Charge. Consider it when you can hit multiple enemies and want the resulting armor bonus during its 4–10 second duration.

TypeRhinoPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Ironclad Charge GUIDE

Understand Ironclad Charge

Useful when…

  • Hit enemies with Rhino Charge to gain an Armor Rating bonus.
  • Use the bonus during a short period when increased armor is useful.

Effect and scaling

At rank 0, each enemy hit increases Armor Rating by 12% for 4 seconds. At rank 2, the bonus is 37% for 8 seconds; maximum rank 3 provides 50% for 10 seconds per enemy hit. The effect is tied to enemies hit by Rhino Charge, so it does not grant the bonus just by equipping the mod.

wiki.warframe.com ↗

Compatibility and alternatives

Ironclad Charge is a standard Rhino augment with Zenurik polarity, maximum rank 3, and base drain 6. Reinforcing Stomp instead replenishes Iron Skin by 4% for each enemy affected by Rhino Stomp; Iron Shrapnel detonates remaining Iron Skin health on recast; Piercing Roar adds range and described crowd-control effects to Roar. These augments serve distinct ability purposes.

Rank investment

The listed fusion steps cost 30, 60, then 120 Endo, and 1,449, 2,898, then 5,796 Credits. Higher ranks improve both the Armor Rating bonus per enemy hit and its duration. Rank it according to how reliably Rhino Charge hits enemies in the situations where the temporary armor is useful.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Requires Rhino Charge to hit enemies to grant the listed armor bonus.
  • The bonus is temporary, lasting at most 10 seconds at maximum rank.

Common mistakes to avoid

  • Assuming the armor bonus is permanent or applies without hitting enemies.
  • Confusing it with augments that modify Iron Skin, Rhino Stomp, or Roar.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 12% for 4s.600
1Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 25% for 6s.7301,449
2Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 37% for 8s.8904,347
3Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 50% for 10s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Ironclad Charge — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 12% for 4s.600
1Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 25% for 6s.7301,449
2Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 37% for 8s.8904,347
3Rhino Charge Augment: Each enemy hit increases Rhino's Armor Rating by 50% for 10s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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