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Proton Pulse
Warframe · Mod

Proton Pulse

Wall-dash-triggered Warframe movement mod

Released May 22, 2019

Proton Pulse increases Bullet Jump Speed when you Wall Dash. Consider it for movement setups that regularly use Wall Dashing and can spare an Exilus slot.

TypeWarframePolaritynaramonMax rank3Base drain4VariantStandardRarityCommon
Proton Pulse GUIDE

Understand Proton Pulse

Useful when…

  • Movement-focused Warframe setups that use Wall Dashing before Bullet Jumps.
  • Players looking for a conditional mobility bonus in the Exilus slot.

What does it do?

At maximum rank, Wall Dashing grants +100% Bullet Jump Speed. Rank 0 grants +25%, and rank 2 grants +75%. The effect is tied to Wall Dashing; the listed properties do not describe a general Bullet Jump bonus when that condition is absent.

wiki.warframe.com ↗

Fit and investment

Proton Pulse is a Warframe Exilus mod with Naramon polarity, base drain 4, and maximum rank 3. Fusion costs are 10 Endo and 483 Credits from rank 0 to 1, 20 Endo and 966 Credits from rank 1 to 2, and 40 Endo and 1,932 Credits from rank 2 to 3. The short rank track makes the maximum bonus comparatively accessible, but the value still depends on using Wall Dash as part of movement.

wiki.warframe.com ↗

How does it compare?

Battering Maneuver, Firewalker, and Ice Spring are also Exilus movement mods, but their listed bonuses combine Parkour Velocity and Aim Glide/Wall Latch Duration with, respectively, Impact, Heat, or Cold on Bullet Jump. They do not list Proton Pulse’s Wall Dash condition or its Bullet Jump Speed effect. Choose based on which stated movement trigger and additional effects fit your setup.

Acquisition

Jupiter’s Ganymede Disruption Rotation A is a listed source. The listed chance there is 11.11%. The named Amalgam, Aurax, and Demolyst enemies are also listed sources, each with a listed chance of 3.27%.

Limitations and tradeoffs

  • The Bullet Jump Speed bonus requires Wall Dashing.
  • Using the Exilus slot for this movement effect means using it for this conditional effect rather than another Exilus mod.

Common mistakes to avoid

  • Assuming the bonus applies to every Bullet Jump regardless of Wall Dashing.
  • Treating it as an ordinary standard-slot mod; it is an Exilus mod.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Wall Dashing grants +25% Bullet Jump Speed.400
1Wall Dashing grants +50% Bullet Jump Speed.510483
2Wall Dashing grants +75% Bullet Jump Speed.6301,449
3Wall Dashing grants +100% Bullet Jump Speed.7703,381

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Proton Pulse — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Wall Dashing grants +25% Bullet Jump Speed.400
1Wall Dashing grants +50% Bullet Jump Speed.510483
2Wall Dashing grants +75% Bullet Jump Speed.6301,449
3Wall Dashing grants +100% Bullet Jump Speed.7703,381

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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