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Quick Return
Warframe · Mod

Quick Return

Thrown melee bounce reduction mod

Released Sep 13, 2013

Quick Return reduces the number of times a thrown melee weapon bounces, reaching −4 Bounce at rank 3. Consider it when you want fewer bounces and do not want to use one of the explicitly incompatible bounce mods.

TypeThrown MeleePolaritynaramonMax rank3Base drain4VariantStandardRarityCommon
Quick Return GUIDE

Understand Quick Return

Useful when…

  • Reduce bounce count on compatible thrown melee weapons.
  • Use the Naramon polarity and standard slot where they suit the weapon’s configuration.

Effect and compatibility

Quick Return reduces bounce count by 1 at rank 0, 3 at rank 2, and 4 at rank 3. It is a standard Thrown Melee mod with Naramon polarity and 4 base drain. It is explicitly incompatible with Volatile Quick Return, Volatile Rebound, and Rebound.

wiki.warframe.com ↗

Ranking costs

The mod has three ranks. Listed fusion costs rise from 10 Endo and 483 Credits for the first step to 40 Endo and 1,932 Credits for rank 2 to 3. Higher ranks reduce bounce count further; invest if that handling change is useful for your thrown melee weapon.

wiki.warframe.com ↗

Related bounce effects

Rebound increases bounce count by 4. Volatile Quick Return reduces bounce count by 4 and adds blast radius and a chance to explode on bounce, but disables Punch Through. Volatile Rebound also adds an explosion chance on bounce and disables Punch Through. All three are explicitly listed as incompatible with Quick Return, so they cannot be equipped together with it.

Limitations and tradeoffs

  • Bounce reduction changes thrown-weapon handling and may not suit a desired bounce pattern.
  • Explicit incompatibilities prevent equipping it alongside the named Rebound variants.

Common mistakes to avoid

  • Trying to equip Quick Return alongside Rebound, Volatile Quick Return, or Volatile Rebound.
  • Assuming reduced bounce count grants the explosion effects listed on the Volatile mods.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0-1 Bounce400
1-2 Bounce510483
2-3 Bounce6301,449
3-4 Bounce7703,381

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Quick Return — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0-1 Bounce400
1-2 Bounce510483
2-3 Bounce6301,449
3-4 Bounce7703,381

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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