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Volatile Rebound
Warframe · Mod

Volatile Rebound

Thrown melee bounce mod

Released Nov 19, 2020

Volatile Rebound gives a thrown melee weapon a guaranteed explosion on bounce at max rank. Consider it when bounce explosions are desired and you can accept the explicit loss of Punch Through.

TypeThrown MeleePolaritynaramonMax rank3Base drain10VariantStandardRarityRare
Volatile Rebound GUIDE

Understand Volatile Rebound

Useful when…

  • Equip on a compatible thrown melee weapon to trigger explosions on bounce.
  • Choose it when a bounce explosion matters more than retaining Punch Through.

Effect and condition

Volatile Rebound’s explosion chance rises from 25% at rank 0 to 75% at rank 2 and 100% at rank 3. The effect occurs on bounce and disables Punch Through. The supplied effect lists no change to bounce count or Blast Radius.

Rank cost and fit

This standard Thrown Melee mod has Naramon polarity, base drain 10, and maximum rank 3. The three listed rank steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits. Higher ranks improve the chance; max rank is the point at which the listed chance reaches 100%.

wiki.warframe.com ↗

Alternative bounce behavior

Volatile Quick Return also reaches a 100% explosion chance at rank 3 and adds Blast Radius while reducing bounces, but has base drain 2 rather than 10. Quick Return reduces bounces without the listed explosion, while Rebound adds bounces. Volatile Rebound is incompatible with all three. These comparisons describe different bounce behavior and do not establish one as universally preferable.

Limitations and tradeoffs

  • Base drain is 10, compared with 2 for Volatile Quick Return.
  • The explosion effect disables Punch Through.

Common mistakes to avoid

  • Assuming it adds Blast Radius or changes bounce count; those effects are not listed for this mod.
  • Forgetting that the bounce explosion disables Punch Through.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+25% Chance to explode on Bounce (Disables Punch Through)1000
1+50% Chance to explode on Bounce (Disables Punch Through)11301,449
2+75% Chance to explode on Bounce (Disables Punch Through)12904,347
3+100% Chance to explode on Bounce (Disables Punch Through)1321010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Volatile Rebound — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
10Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+25% Chance to explode on Bounce (Disables Punch Through)1000
1+50% Chance to explode on Bounce (Disables Punch Through)11301,449
2+75% Chance to explode on Bounce (Disables Punch Through)12904,347
3+100% Chance to explode on Bounce (Disables Punch Through)1321010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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