Understand Rebound
Useful when…
- Consider it when you prefer additional bounces on a thrown melee weapon.
- Compare its bounce-count effect with the distinct effects listed for other compatible bounce mod choices.
Bounce effect and details
Rebound adds +1 Bounce at rank 0, +3 at rank 2, and +4 at rank 3. It is a standard Thrown Melee mod with Naramon polarity, base drain 4, and maximum rank 3. Its description lists bounce count, not an explosion effect or blast-radius bonus.
Compare listed bounce behaviors
Quick Return reduces bounce by 4. Volatile Quick Return reduces bounce by 4, adds 3 Blast Radius, and lists a 100% chance to explode on bounce while disabling Punch Through. Volatile Rebound lists a 100% chance to explode on bounce and disables Punch Through.
Rank and compatibility
The listed fusion examples cost 10 Endo and 483 Credits from rank 0 to 1, and 40 Endo and 1,932 Credits from rank 2 to 3. Rebound is listed as incompatible with Quick Return, Volatile Quick Return, and Volatile Rebound, so these options cannot be equipped together according to the supplied compatibility data.
Limitations and tradeoffs
- Its listed effect is additional bounces; preference determines whether that behavior suits a setup.
- It is listed as incompatible with three named bounce mods.
Common mistakes to avoid
- Expecting Rebound to provide an explosion effect.
- Trying to equip it with a mod listed as incompatible.
- Assuming additional bounces are more useful than another listed behavior for every build.






