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Reaping Chakram
Warframe · Mod

Reaping Chakram

Nezha ability augment

Released Apr 11, 2018

Reaping Chakram augments Blazing Chakram. Each enemy hit increases the ring’s damage and the chance for enemies to drop Health Orbs on death. The listed chance increase is not a guaranteed drop rate.

TypeNezhaPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Reaping Chakram GUIDE

Understand Reaping Chakram

Useful when…

  • Use with Blazing Chakram when you want enemy hits to increase its listed damage and Health Orb chance.
  • Consider its Health Orb chance effect when that utility fits your setup.

Effect and ranks

At rank 0, each enemy hit increases the ring’s damage by 1.25x and Health Orb drop chance by +0.10x. At rank 2, the listed increases are 1.75x and +0.20x; at rank 3, they are 2x and +0.25x. These are increases per hit, not stated total damage multipliers or guaranteed orb drops.

wiki.warframe.com ↗

Ability fit

This augment applies to Blazing Chakram. Nezha’s other listed augments have different effects: Divine Retribution spreads status effects among speared enemies, Pyroclastic Flow accumulates Fire Walker damage into a fire trail, and Safeguard allows Warding Halo to be cast on allies at 50% effectiveness.

Mod details and fusion

Reaping Chakram is a standard Nezha mod with Zenurik polarity, base drain 6, and maximum rank 3. Listed fusion examples include 30 Endo and 1,449 Credits from rank 0 to 1, and 120 Endo and 5,796 Credits from rank 2 to 3.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Its listed effects require Blazing Chakram to hit enemies.
  • It uses a standard mod slot and requires fusion resources to rank up.

Common mistakes to avoid

  • Treating the listed increase per hit as a total damage multiplier.
  • Treating the Health Orb chance increase as a guaranteed drop rate.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 1.25x and the chance for enemies to drop Health Orbs on death by +0.10x.600
1Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 1.5x and the chance for enemies to drop Health Orbs on death by +0.15x.7301,449
2Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 1.75x and the chance for enemies to drop Health Orbs on death by +0.20x.8904,347
3Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Reaping Chakram — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 1.25x and the chance for enemies to drop Health Orbs on death by +0.10x.600
1Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 1.5x and the chance for enemies to drop Health Orbs on death by +0.15x.7301,449
2Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 1.75x and the chance for enemies to drop Health Orbs on death by +0.20x.8904,347
3Blazing Chakram Augment: Each enemy hit increases the ring's Damage by 2x and the chance for enemies to drop Health Orbs on death by +0.25x.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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