Understand Reaping Chakram
Useful when…
- Use with Blazing Chakram when you want enemy hits to increase its listed damage and Health Orb chance.
- Consider its Health Orb chance effect when that utility fits your setup.
Effect and ranks
At rank 0, each enemy hit increases the ring’s damage by 1.25x and Health Orb drop chance by +0.10x. At rank 2, the listed increases are 1.75x and +0.20x; at rank 3, they are 2x and +0.25x. These are increases per hit, not stated total damage multipliers or guaranteed orb drops.
Ability fit
This augment applies to Blazing Chakram. Nezha’s other listed augments have different effects: Divine Retribution spreads status effects among speared enemies, Pyroclastic Flow accumulates Fire Walker damage into a fire trail, and Safeguard allows Warding Halo to be cast on allies at 50% effectiveness.
Mod details and fusion
Reaping Chakram is a standard Nezha mod with Zenurik polarity, base drain 6, and maximum rank 3. Listed fusion examples include 30 Endo and 1,449 Credits from rank 0 to 1, and 120 Endo and 5,796 Credits from rank 2 to 3.
Limitations and tradeoffs
- Its listed effects require Blazing Chakram to hit enemies.
- It uses a standard mod slot and requires fusion resources to rank up.
Common mistakes to avoid
- Treating the listed increase per hit as a total damage multiplier.
- Treating the Health Orb chance increase as a guaranteed drop rate.






