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Rending Turn
Warframe · Mod

Rending Turn

Warframe Exilus mobility and bullet-jump mod

Released Jul 31, 2015

Rending Turn combines parkour and aim-glide/wall-latch duration bonuses with Slash on Bullet Jump. Consider it when you want mobility utility alongside its bullet-jump damage effect in a Warframe Exilus slot.

TypeWarframePolaritymaduraiMax rank5Base drain4VariantStandardRarityUncommon
Rending Turn GUIDE

Understand Rending Turn

Useful when…

  • Add parkour and aim-glide/wall-latch duration bonuses to a Warframe.
  • Use its Slash-on-Bullet-Jump bonus when that movement-triggered effect fits your play.

What effects does it provide?

At rank 5, Rending Turn grants +18% Parkour Velocity, +18% Aim Glide/Wall Latch Duration, and +60% Slash on Bullet Jump. Rank 0 grants 3% to each mobility duration/velocity statistic and +10% Slash on Bullet Jump; rank 3 gives +12%, +12%, and +40%, respectively.

What are the equipment limits?

It is a Warframe Exilus mod with Madurai polarity and base drain 4. Its Slash bonus is specifically tied to Bullet Jump, while the other listed effects concern parkour velocity and aim-glide/wall-latch duration.

How should you rank it?

It reaches rank 5. The final listed rank-up step costs 320 Endo and 15,456 Credits; rank 3 grants +12% Parkour Velocity, +12% Aim Glide/Wall Latch Duration, and +40% Slash on Bullet Jump. Compare the added bonuses with the resources and Exilus capacity available to you.

wiki.warframe.com ↗

How do its listed variants compare?

Battering Maneuver has the same listed mobility bonuses but adds Impact on Bullet Jump. Firewalker and Ice Spring list larger mobility bonuses alongside Heat or Cold on Bullet Jump. These are distinct damage-type choices and different rank structures; the comparison does not make any one option universally preferable.

Limitations and tradeoffs

  • The offensive effect requires Bullet Jump.
  • Uses an Exilus slot and has base drain 4.

Common mistakes to avoid

  • Expecting the Slash bonus from attacks that are not Bullet Jumps.
  • Confusing its Slash effect with the Impact, Heat, or Cold effects listed for other mods.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+3% to Parkour Velocity
+3% Aim Glide/Wall Latch Duration
+10% Slash on Bullet Jump
400
1+6% to Parkour Velocity
+6% Aim Glide/Wall Latch Duration
+20% Slash on Bullet Jump
520966
2+9% to Parkour Velocity
+9% Aim Glide/Wall Latch Duration
+30% Slash on Bullet Jump
6602,898
3+12% to Parkour Velocity
+12% Aim Glide/Wall Latch Duration
+40% Slash on Bullet Jump
71406,762
4+15% to Parkour Velocity
+15% Aim Glide/Wall Latch Duration
+50% Slash on Bullet Jump
830014,490
5+18% to Parkour Velocity
+18% Aim Glide/Wall Latch Duration
+60% Slash on Bullet Jump
962029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Rending Turn — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

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