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Resonance
Warframe · Mod

Resonance

Banshee Sonar augment

Released Dec 11, 2014

Resonance can propagate Sonar after you kill an enemy by shooting a Sonar weak point. Consider it for Banshee play that can reliably secure those weak-point kills and wants repeated Sonar coverage.

TypeBansheePolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Resonance GUIDE

Understand Resonance

Useful when…

  • Banshee builds centered on Sonar weak-point kills
  • Combat where a kill can be secured by shooting an enemy’s Sonar weak point

Trigger and duration

Killing an enemy by shooting its Sonar weak point triggers another Sonar. The new Sonar lasts for a rank-dependent portion of its duration: 50% at rank 0, 80% at rank 2, and 100% at rank 3. The trigger requires both a kill and a shot on the weak point; merely hitting a weak point without killing does not meet the stated condition.

wiki.warframe.com ↗

Fit and investment

Resonance is a Banshee-compatible standard augment with Zenurik polarity, base drain 6, and maximum rank 3. Ranking increases the duration fraction of the triggered Sonar. The supplied rank-step costs rise with investment, so rank it according to how much duration you need from successful triggers. It does not remove the requirement to kill through a Sonar weak point.

wiki.warframe.com ↗

Other Banshee augment roles

Sonic Siphon is described as granting Armor for each enemy hit by Sonic Boom for 20 seconds; Resonating Quake changes Sound Quake into a channel with Gas damage and status effect leaks; Savage Silence makes Silence stagger enemies and increases Finisher damage by 300%. These support different ability effects, so compare them by the job you want an augment to do rather than treating them as interchangeable Sonar extensions.

Limitations and tradeoffs

  • The triggered Sonar requires a kill made by shooting a Sonar weak point.
  • Lower ranks provide a shorter fraction of Sonar’s duration.

Common mistakes to avoid

  • Expecting a trigger from a weak-point hit that does not kill the enemy.
  • Assuming a lower-rank triggered Sonar lasts for its full duration.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 50% of its duration.600
1Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 65% of its duration.7301,449
2Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 80% of its duration.8904,347
3Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 100% of its duration.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Resonance — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 50% of its duration.600
1Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 65% of its duration.7301,449
2Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 80% of its duration.8904,347
3Sonar Augment: Killing an enemy by shooting their Sonar's weak point will trigger another Sonar for 100% of its duration.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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