Understand Sonic Siphon
Useful when…
- Banshee setups that use Sonic Boom to gain temporary armor from enemy hits.
Effect and duration
Sonic Siphon augments Sonic Boom: each enemy hit grants armor for a timed duration. The duration is 12 seconds at rank 0, 18 seconds at rank 2, and 20 seconds at rank 3. No armor amount per enemy is specified here.
Slot and investment
The Rare Standard Banshee mod uses a standard slot, has Zenurik polarity and 6 base drain, and reaches rank 3. Its three listed fusion steps cost 30/1,449, 60/2,898, and 120/5,796 Endo/Credits. Rank raises duration, while the supplied values do not quantify the armor gained per hit.
Choosing an augment purpose
Resonance extends Sonar coverage when a Sonar weak-point kill triggers another Sonar; Resonating Quake changes Sound Quake's damage behavior; Savage Silence adds stagger and increases finisher damage. These support different ability uses. Sonic Siphon is the armor-oriented option among these descriptions, and its value depends on landing Sonic Boom hits.
Limitations and tradeoffs
- Uses a standard mod slot and 6 base drain.
- The duration is specified, but the armor amount per hit is not.
Common mistakes to avoid
- Assuming an armor amount per enemy that is not specified.
- Expecting the armor effect without hitting enemies with Sonic Boom.






