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Sonic Siphon
Warframe · Mod

Sonic Siphon

Banshee Sonic Boom armor augment

Released Sep 23, 2026

Sonic Siphon makes Banshee's Sonic Boom grant armor for each enemy hit, with the benefit lasting 20 seconds at max rank. Consider it when Sonic Boom can hit multiple enemies and the resulting temporary armor supports your survival.

TypeBansheePolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Sonic Siphon GUIDE

Understand Sonic Siphon

Useful when…

  • Banshee setups that use Sonic Boom to gain temporary armor from enemy hits.

Effect and duration

Sonic Siphon augments Sonic Boom: each enemy hit grants armor for a timed duration. The duration is 12 seconds at rank 0, 18 seconds at rank 2, and 20 seconds at rank 3. No armor amount per enemy is specified here.

wiki.warframe.com ↗

Slot and investment

The Rare Standard Banshee mod uses a standard slot, has Zenurik polarity and 6 base drain, and reaches rank 3. Its three listed fusion steps cost 30/1,449, 60/2,898, and 120/5,796 Endo/Credits. Rank raises duration, while the supplied values do not quantify the armor gained per hit.

wiki.warframe.com ↗

Choosing an augment purpose

Resonance extends Sonar coverage when a Sonar weak-point kill triggers another Sonar; Resonating Quake changes Sound Quake's damage behavior; Savage Silence adds stagger and increases finisher damage. These support different ability uses. Sonic Siphon is the armor-oriented option among these descriptions, and its value depends on landing Sonic Boom hits.

Limitations and tradeoffs

  • Uses a standard mod slot and 6 base drain.
  • The duration is specified, but the armor amount per hit is not.

Common mistakes to avoid

  • Assuming an armor amount per enemy that is not specified.
  • Expecting the armor effect without hitting enemies with Sonic Boom.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 12s.600
1Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 15s.7301,449
2Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 18s.8904,347
3Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 20s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Sonic Siphon — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 12s.600
1Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 15s.7301,449
2Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 18s.8904,347
3Sonic Boom Augment: Gain Armor for each enemy hit by Sonic Boom for 20s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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