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Sabot Rounds
Warframe · Mod

Sabot Rounds

Archgun damage and punch-through mod

Released Dec 18, 2018

Sabot Rounds adds Archgun damage and punch-through, reaching +60% damage and +3 punch-through at rank 5. Consider it when both listed properties suit your Archgun and the standard mod slot can accommodate its base drain 10.

TypeArchgunPolaritynaramonMax rank5Base drain10VariantStandardRarityRare
Sabot Rounds GUIDE

Understand Sabot Rounds

Useful when…

  • Add punch-through to a compatible Archgun.
  • Gain the listed damage bonus while using a punch-through mod.

What does it provide?

At rank 0, Sabot Rounds gives +10% damage and +0.5 punch-through; at rank 3, +40% and +2; and at rank 5, +60% and +3. The damage value is a mod bonus, not final weapon damage.

wiki.warframe.com ↗

Slot and investment

It is a standard Archgun mod with Naramon polarity, base drain 10, and maximum rank 5. The final rank step costs 480 Endo and 23,184 Credits for the increases from rank 4 to rank 5. Consider ranking it according to the value of the additional listed damage and punch-through in your setup.

wiki.warframe.com ↗

Other Archgun concerns

Ammo Chain instead increases maximum ammo, and Archgun Ace grants temporary fire or charge rate and reload-speed bonuses after a headshot kill. Those effects solve different needs and do not provide Sabot Rounds’ stated punch-through.

Limitations and tradeoffs

  • Base drain 10 is substantial relative to the listed comparison mods.
  • Requires investment to reach the maximum damage and punch-through values.

Common mistakes to avoid

  • Reading +60% damage as final damage.
  • Equipping it solely for damage while overlooking its base drain and punch-through focus.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+10% Damage
+0.5 Punch Through
1000
1+20% Damage
+1 Punch Through
11301,449
2+30% Damage
+1.5 Punch Through
12904,347
3+40% Damage
+2 Punch Through
1321010,143
4+50% Damage
+2.5 Punch Through
1445021,735
5+60% Damage
+3 Punch Through
1593044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Sabot Rounds — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
10Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+10% Damage · +0.5 Punch Through1000
1+20% Damage · +1 Punch Through11301,449
2+30% Damage · +1.5 Punch Through12904,347
3+40% Damage · +2 Punch Through1321010,143
4+50% Damage · +2.5 Punch Through1445021,735
5+60% Damage · +3 Punch Through1593044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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