Understand Sabot Rounds
Useful when…
- Add punch-through to a compatible Archgun.
- Gain the listed damage bonus while using a punch-through mod.
What does it provide?
At rank 0, Sabot Rounds gives +10% damage and +0.5 punch-through; at rank 3, +40% and +2; and at rank 5, +60% and +3. The damage value is a mod bonus, not final weapon damage.
Slot and investment
It is a standard Archgun mod with Naramon polarity, base drain 10, and maximum rank 5. The final rank step costs 480 Endo and 23,184 Credits for the increases from rank 4 to rank 5. Consider ranking it according to the value of the additional listed damage and punch-through in your setup.
Other Archgun concerns
Ammo Chain instead increases maximum ammo, and Archgun Ace grants temporary fire or charge rate and reload-speed bonuses after a headshot kill. Those effects solve different needs and do not provide Sabot Rounds’ stated punch-through.
Limitations and tradeoffs
- Base drain 10 is substantial relative to the listed comparison mods.
- Requires investment to reach the maximum damage and punch-through values.
Common mistakes to avoid
- Reading +60% damage as final damage.
- Equipping it solely for damage while overlooking its base drain and punch-through focus.






