Understand Safeguard Switch
Useful when…
- Use it to give an ally a short invulnerability window and clear negative status effects.
- Use it for a brief defensive window when switching with an enemy.
What does the augment do?
Safeguard Switch adds defensive effects to Switch Teleport. Switching with an enemy grants Loki invulnerability for 1.5 seconds at rank 0, increasing to 3 seconds at rank 3. Switching with an ally grants that ally 3 seconds at rank 0 and 6 seconds at rank 3. The ability also removes negative status effects on Loki and allies. The listed description does not specify the duration of that removal effect.
When should you equip it?
Consider Safeguard Switch when you want Switch Teleport to provide a defensive assist, especially if you can target an ally who needs a brief protected window. The augment also removes negative status effects on Loki and allies when the ability is used. It is a standard Loki mod with base drain 6 and Zenurik polarity.
Is maximum rank worth the cost?
The augment has three ranks. Rank 0 already provides the switch protection and status removal; ranking increases the invulnerability durations, with rank 3 reaching 3 seconds for Loki after an enemy switch and 6 seconds for an ally switch. Successive ranks cost 30, 60, and 120 Endo and 1,449, 2,898, and 5,796 Credits. Invest further if longer protection windows matter in your play; rank does not change the listed status-removal effect.
How does it differ from Loki's Decoy augments?
Damage Decoy focuses on offense: enemies attacking its decoy receive five random status effects and increased reflected damage. Savior Decoy is a fatal-damage safeguard that lets Decoy absorb the damage and swap locations, while also improving Decoy's casting speed. Those augments change Decoy, whereas Safeguard Switch adds protection and status removal to Switch Teleport. Deceptive Bond is listed as a Conclave variant that transfers damage between Loki and Decoy, so its mode differs from this standard augment.
Limitations and tradeoffs
- Uses a standard mod slot and requires Switch Teleport to apply its defensive effects.
- The invulnerability windows are brief, though ally protection lasts longer than Loki's enemy-switch protection at the same rank.
Common mistakes to avoid
- Assuming the ally receives the enemy-switch duration; ally protection lasts 3 to 6 seconds, compared with 1.5 to 3 seconds for Loki after an enemy switch.






