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Self Destruct
Warframe · Mod

Self Destruct

Sentinel incapacitation explosion mod

Released Sep 13, 2013

Self Destruct makes a Sentinel explode when incapacitated, dealing Blast Damage and knocking down nearby enemies. Consider it if you want a defensive last effect from a Sentinel's incapacitation; it is triggered by that event rather than by the Sentinel's normal attacks.

TypeSentinelPolaritymaduraiMax rank5Base drain2VariantStandardRarityRare
Self Destruct GUIDE

Understand Self Destruct

Useful when…

  • Add a nearby Blast Damage and knockdown effect when a Sentinel is incapacitated.
  • Rank it when a larger damage radius is useful for the situations in which the Sentinel goes down.

Trigger and effect

This Rare standard Sentinel mod has Madurai polarity, maximum rank 5, and base drain 2. It triggers when the Sentinel is incapacitated. At rank 0 it deals 100 Blast Damage in a 3 m radius and knocks down nearby enemies; rank 3 lists 400 damage in 12 m; rank 5 lists 600 damage in 18 m.

Rank investment

The listed steps cost 30 Endo and 1,449 Credits from rank 0 to 1; 120 Endo and 5,796 Credits from rank 2 to 3; and 480 Endo and 23,184 Credits from rank 4 to 5. Higher ranks expand both damage and radius. Since the trigger is Sentinel incapacitation, invest according to how much you value that occasional response, not as a substitute for a continuously active attack precept.

wiki.warframe.com ↗

Other Sentinel functions

Assault Mode directs a Sentinel to attack the first visible enemy within 30 m. Fired Up adds Heat Damage to a weapon per hit and resets after five seconds without hits. Odomedic restores Health after wall-running distance. These provide active offense, weapon support, and conditional recovery respectively, unlike Self Destruct's incapacitation trigger.

Limitations and tradeoffs

  • It only activates when the Sentinel is incapacitated.
  • The radius and damage are limited at low ranks; the final ranks cost substantially more Endo and Credits.
  • It does not provide the continuous attack behavior of an attack precept.

Common mistakes to avoid

  • Expecting an explosion while the Sentinel remains active.
  • Treating the explosion as a reliable primary damage source.
  • Confusing Self Destruct with a precept that makes the Sentinel attack continually.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Explodes when incapacitated, dealing 100 Blast Damage in a 3m radius and knocking down nearby enemies.200
1Explodes when incapacitated, dealing 200 Blast Damage in a 6m radius and knocking down nearby enemies.3301,449
2Explodes when incapacitated, dealing 300 Blast Damage in a 9m radius and knocking down nearby enemies.4904,347
3Explodes when incapacitated, dealing 400 Blast Damage in a 12m radius and knocking down nearby enemies.521010,143
4Explodes when incapacitated, dealing 500 Blast Damage in a 15m radius and knocking down nearby enemies.645021,735
5Explodes when incapacitated, dealing 600 Blast Damage in a 18m radius and knocking down nearby enemies.793044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Self Destruct — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Explodes when incapacitated, dealing 100 Blast Damage in a 3m radius and knocking down nearby enemies.200
1Explodes when incapacitated, dealing 200 Blast Damage in a 6m radius and knocking down nearby enemies.3301,449
2Explodes when incapacitated, dealing 300 Blast Damage in a 9m radius and knocking down nearby enemies.4904,347
3Explodes when incapacitated, dealing 400 Blast Damage in a 12m radius and knocking down nearby enemies.521010,143
4Explodes when incapacitated, dealing 500 Blast Damage in a 15m radius and knocking down nearby enemies.645021,735
5Explodes when incapacitated, dealing 600 Blast Damage in a 18m radius and knocking down nearby enemies.793044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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