Understand Toxic Flight
Useful when…
- Use when both mobility-duration bonuses and Toxin on Bullet Jump suit your Warframe setup.
What effects does it give?
Toxic Flight is an Exilus Warframe mod with Naramon polarity and base drain 2. At rank 0 it grants 2.2% Parkour Velocity, 2.2% Aim Glide/Wall Latch Duration, and 25% Toxin on Bullet Jump. Rank 5 gives 13.2% to each movement-duration stat and 150% Toxin on Bullet Jump; rank 10 reaches 24.2% for each movement-duration stat and 275% Toxin on Bullet Jump.
How should you approach ranking?
The mod reaches rank 10, and its three bonuses rise together. Fusion costs become substantial at later ranks: the final step from 9 to 10 costs 15,360 Endo and 741,888 Credits. Consider the added bonuses at each rank against that investment and your available capacity; it is not necessary to maximize it simply because it has a rank track.
How does it compare with other parkour mods?
Firewalker lists the same maximum movement and aim-glide/wall-latch values but gives Heat on Bullet Jump; Ice Spring gives Cold instead. Battering Maneuver is a different, lower-rank option with smaller listed movement bonuses and Impact on Bullet Jump. These are different elemental choices or bonus profiles, not evidence that one is universally preferable.
Where is it listed?
Listed sources include Drekar Ballista, Kuva Jester, Duviri Endless rewards, and Uranus cache rotation C rewards. The supplied source-specific chances vary and do not guarantee a drop.
Limitations and tradeoffs
- It uses an Exilus slot and base drain 2.
- Late-rank fusion costs are high; ranking raises all three listed effects together.
- Bullet Jump's stated added damage type is Toxin.
Common mistakes to avoid
- Do not mistake the listed Toxin bonus on Bullet Jump for a general weapon-damage bonus.
- Do not overlook that all three listed effects increase together with expensive late fusion.






