Understand Vigilante Offense
Useful when…
- Add Punch Through to a primary weapon setup when that stat is useful to you.
- Compare its standard-slot cost and Naramon polarity with the capacity available in your build.
Effect and rank values
The mod grants +0.3 Punch Through at rank 0, +1 at rank 3, and +1.5 at its maximum rank of 5. Those are the listed effect values; no direct damage bonus is specified.
Slot and fusion investment
Vigilante Offense is a standard Primary mod with Naramon polarity and base drain 4. The listed rank 4-to-5 fusion step costs 480 Endo and 23,184 Credits, so weigh the final increase from the rank 3 value of +1 to +1.5 Punch Through against those resources and your available capacity.
How it differs from other primary mods
The comparison entries describe different purposes: Aero Periphery reduces zoom while aim gliding and uses an Exilus slot; Combustion Beam describes a delayed explosion after an enemy is killed; Hunter Munitions gives a chance to apply an effect on critical hits, but the effect itself is unspecified here. None is described as granting Punch Through, so these are not direct replacements for the listed stat.
Listed acquisition entries
The entries name Plains Commander; Narmer and Tusk Thumper variants; and Earth/Cetus level 30–50 bounty Rotation A, with two entries showing different listed chances.
Limitations and tradeoffs
- Uses a standard mod slot and has base drain 4 for the listed Punch Through effect.
- The final listed fusion step costs 480 Endo and 23,184 Credits for an increase from +1 to +1.5 Punch Through.
Common mistakes to avoid
- Treating the Punch Through value as a direct damage bonus.
- Assuming the two bounty Rotation A entries are independent sources or share the same listed chance.
- Filling in Hunter Munitions' unspecified critical-hit effect.






