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Vigilante Offense
Warframe · Mod

Vigilante Offense

Primary weapon Punch Through mod

Released Oct 12, 2017

Vigilante Offense is a Rare standard mod for primary weapons that adds Punch Through. Consider it when you want that listed stat on a primary setup; its supplied effects do not specify a direct damage increase.

TypePrimaryPolaritynaramonMax rank5Base drain4VariantStandardRarityRare
Vigilante Offense GUIDE

Understand Vigilante Offense

Useful when…

  • Add Punch Through to a primary weapon setup when that stat is useful to you.
  • Compare its standard-slot cost and Naramon polarity with the capacity available in your build.

Effect and rank values

The mod grants +0.3 Punch Through at rank 0, +1 at rank 3, and +1.5 at its maximum rank of 5. Those are the listed effect values; no direct damage bonus is specified.

wiki.warframe.com ↗

Slot and fusion investment

Vigilante Offense is a standard Primary mod with Naramon polarity and base drain 4. The listed rank 4-to-5 fusion step costs 480 Endo and 23,184 Credits, so weigh the final increase from the rank 3 value of +1 to +1.5 Punch Through against those resources and your available capacity.

wiki.warframe.com ↗

How it differs from other primary mods

The comparison entries describe different purposes: Aero Periphery reduces zoom while aim gliding and uses an Exilus slot; Combustion Beam describes a delayed explosion after an enemy is killed; Hunter Munitions gives a chance to apply an effect on critical hits, but the effect itself is unspecified here. None is described as granting Punch Through, so these are not direct replacements for the listed stat.

Listed acquisition entries

The entries name Plains Commander; Narmer and Tusk Thumper variants; and Earth/Cetus level 30–50 bounty Rotation A, with two entries showing different listed chances.

Limitations and tradeoffs

  • Uses a standard mod slot and has base drain 4 for the listed Punch Through effect.
  • The final listed fusion step costs 480 Endo and 23,184 Credits for an increase from +1 to +1.5 Punch Through.

Common mistakes to avoid

  • Treating the Punch Through value as a direct damage bonus.
  • Assuming the two bounty Rotation A entries are independent sources or share the same listed chance.
  • Filling in Hunter Munitions' unspecified critical-hit effect.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+0.3 Punch Through400
1+0.5 Punch Through5301,449
2+0.8 Punch Through6904,347
3+1 Punch Through721010,143
4+1.3 Punch Through845021,735
5+1.5 Punch Through993044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Vigilante Offense — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+0.3 Punch Through400
1+0.5 Punch Through5301,449
2+0.8 Punch Through6904,347
3+1 Punch Through721010,143
4+1.3 Punch Through845021,735
5+1.5 Punch Through993044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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