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Djinn
Warframe · Equipment

Djinn

Combat Sentinel with a self-recovery precept

Released Sep 13, 2013

Djinn is a combat Sentinel equipped with a poison dart weapon and listed with Thumper and Fatal Attraction as default precepts. Consider it if you want its described visible-enemy targeting and enemy-luring effects, or if its Reawaken recovery effect suits your setup.

TypeSentinelMastery requirement0Armor80Health560Shield250
Djinn GUIDE

Understand Djinn

Useful when…

  • Use Thumper to attack the first visible enemy within 35m at rank 0 or 60m at rank 5.
  • Equip Fatal Attraction to draw nearby enemies toward you and detonate them if they reach its stated distance.
  • Equip Reawaken when collecting Energy Orbs can support Djinn's recovery and Overshields.

Combat and lure effects

Djinn's description identifies it as a combat Sentinel with a poison dart weapon, Thumper, and Fatal Attraction. Thumper attacks the first visible enemy within 35m at rank 0, extending to 60m at rank 5. Fatal Attraction draws enemies within 10m at rank 0 or 20m at rank 5; they detonate for 100 Damage at 3.5m or 250 Damage at 6m, respectively. Killing them before detonation increases lure time and reduces cooldown. These are precept effects: equip the relevant mod to use them.

Recovery and equipment

Djinn has 560 Health, 250 Shield, and 80 Armor in the listed stats. Reawaken's stated effect is separate from its combat precepts: Energy Orbs reduce the Sentinel Recovery timer by 6 seconds. At rank 0, Djinn recovers with 50 Overshields per Energy Orb and its maximum Overshields increase by 150; at rank 5, those amounts are 300 per orb and a 900 maximum increase. The listed build details include five mod slots, four with Penjaga polarity and one with Naramon polarity.

Upgrade priorities and alternatives

Rank the precept whose stated change best serves your intended use: Thumper extends its visible-target range, Fatal Attraction increases its lure radius, detonation distance, and damage, and Reawaken increases its Overshield recovery per orb and maximum. These are distinct benefits, so the input does not support a single mandatory priority. Carrier is described with Ammo Case and a shotgun, Wyrm with Crowd Dispersion and a laser rifle, and Oxylus with scanning precepts and a Multron rifle; those descriptions indicate different roles rather than direct replacements for Djinn's listed effects.

Limitations and common misreads

Fatal Attraction's damage is conditional on enemies reaching its detonation distance; the description specifically says killing them before detonation increases lure time and reduces cooldown. Thumper targets the first visible enemy, so its range does not imply it attacks through blocked sight. Reawaken's recovery and Overshield gains are tied to collected Energy Orbs, not passive regeneration.

Limitations and tradeoffs

  • Fatal Attraction draws enemies toward you, so its lure behavior may not suit every situation.
  • Reawaken's described recovery benefits depend on collecting Energy Orbs.
  • Thumper's target is the first visible enemy, which constrains the stated target selection.

Common mistakes to avoid

  • Assuming Fatal Attraction detonates enemies immediately upon entering its lure radius.
  • Reading Thumper's range as targeting enemies without line of sight.
  • Expecting Reawaken's Overshields or recovery reduction without Energy Orb pickups.

Effects and reference details

Detailed properties

Listed health560
Listed shields250
Listed armor80
Energy100
Foundry Credits30,000
Foundry time24 hours

Compatible precept mods

Equip the relevant mod to use its effect; these bonuses are not all active by default.

PreceptEffect at maximum mod rank
Fatal AttractionEnemies within 20m are drawn to you. Once they are within 6m, they detonate for 250 Damage. Kill them before detonation to increase lure time and reduce cooldown.
ReawakenEnergy Orbs reduce Sentinel Recovery timer by 6s. Djinn recovers with 300 Overshields per Energy Orb collected. Djinn's max Overshields increase by 900.
ThumperDjinn will attack the first visible enemy within 60m.

References and version

Game data version: Pinned public export

Djinn — WARFRAME Wiki ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗Warframe Public Export ↗

Original data record ↗

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