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RPG · EQUIPMENT & PROGRESSION

Dragon Age: Inquisition

This reference covers class ability options and equipment crafting in Dragon Age: Inquisition. The abilities guide lists four starting trees and three specializations for each class, explains that specializations unlock later, and distinguishes active abilities, passive abilities, and upgrades. It provides broad class descriptions but not the effects of individual trees or specializations. The crafting passage explains how schematics and materials shape crafted items, what the primary, utility, offense, and defense slots contribute, and how upgrades and masterwork slots work. Its cloth table records effects for named materials. These entries describe only the supplied information; they do not rank choices or establish a complete catalog.

16 guidesBioWarePC edition · Jun 4, 2020
Dragon Age™ Inquisition official game artwork
© Electronic Arts · Game artwork
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Common mistakes to avoid

Mixing up Origins skills and Inquisition abilities

The Skills passage concerns the Warden and Dragon Age: Origins and points readers to a separate Inquisition abilities page. Its skill ranks and point progression do not document this game's ability system.

Treating a schematic as the whole crafted item

The crafting page assigns appearance and potential power to schematics, while materials determine the specific stats and powers added. Both roles matter when interpreting a crafted item.

Reading class lists as detailed ability descriptions

The abilities guide names class trees and specializations and provides broad class descriptions, but it does not state individual tree or specialization effects, upgrades, or numerical restrictions.

References & guide scope

A descriptive reference to class ability trees and specializations, ability types, crafting slot roles, equipment upgrades, masterwork slots, and named cloth material effects documented in the supplied passages. Comparative effectiveness, optimality, completeness, and current patch status are not assessed.

  • The abilities guide supplies class tree names, specialization names, ability categories, and broad class descriptions, but not detailed effects for individual trees or specializations.
  • The crafting passage describes material slot roles, upgrade and masterwork slot rules, and three cloth examples. It does not establish a complete material or equipment catalog or comparative effectiveness.
  • The supplied passages do not verify whether each mechanic or material is specific to the Steam Game of the Year Edition, its included DLC, or a particular later game version.

Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.

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