Armourer's kit
The Armourer's kit is a consumable repair kit. The table lists a Small armourer's kit as its small variety and says it repairs armour.
Browse consumables, perks and armor. Find recorded stats, effects and requirements for individual entries, and use the categories and search to explore your options.

19 source-linked references · 0 with game artwork
19 matching references · Undated entries are sorted A–Z.
The Armourer's kit is a consumable repair kit. The table lists a Small armourer's kit as its small variety and says it repairs armour.
The armour-set table lists Augsburg gloves, arm armour, and leg plate. Each of these entries is marked Yes.
The Blacksmith's kit is a consumable repair kit. The table lists a Small blacksmith's kit as its small variety and says it repairs weapons.
Blacksmith's Son requires Maintenance level 12. Weapons repaired with a repair kit have a 10% stronger attack until they become too damaged.
The Cobbler's kit is a consumable repair kit. The table lists a Small cobbler's kit as its small variety and says it repairs boots.
Fragrance requires Maintenance level 3. With freshly laundered clothes on, it provides +1 Charisma for one day.
The armour-set table lists Lords of Leipa helmet, body plate, body garment, gloves, arm armour, and leg plate. Each listed slot is marked Yes.
The armour-set table lists Magdeburg body plate, gloves, arm armour, and leg plate. Each of these entries is marked Yes.
The armour-set table lists Meissen arm armour and leg plate. Both entries are marked Yes.
The armour-set table lists Nuremburgian body plate, gloves, arm armour, and leg plate. Each of these entries is marked Yes.
The armour-set table lists Polish body plate, arm armour, and leg plate. Each of these entries is marked Yes.
Saville Row requires Maintenance level 6. Each worn clothing item you repaired yourself adds 0.5 Charisma, up to a +2 maximum; armour does not count.
Serrated Edge requires Maintenance level 9. A weapon you sharpened yourself has a 15% greater chance of causing bleeding.
Seven Mile Boots requires Maintenance level 3. Wearing boots you repaired yourself makes sprinting cost 20% less Stamina.
The Tailor's kit is a consumable repair kit. The table lists a Small tailor's kit as its small variety and says it repairs clothes.
Tin Opener requires Maintenance level 9. A weapon you sharpened yourself causes 15% greater damage to an opponent's armour and equipment.
The armour-set table lists Warhorse helmet, body plate, body garment, gloves, arm armour, leg chainmail, and leg plate. Each listed slot is marked Yes.
Well Groomed requires Maintenance level 12. The attire you are wearing suffers 15% less wear and tear.
The armour-set table lists Zoul helmet, body plate, arm armour, and leg plate. Each of these entries is marked Yes.
Sources are limited to the supplied Kingdom Come: Deliverance wiki pages and the listed Fireundubh and IGN page summaries. The tables indicate the base game, but provide no explicit edition, platform, DLC, or patch labeling. Armour-set rows are slot-presence groupings, and the input does not label variants beyond the listed set names.
Counts describe the imported source tables. They do not establish complete coverage of every patch, DLC or upgrade variant. Multiple values remain labeled as listed values when the source does not identify their upgrade levels.
Read the general combat entries alongside weapon and Unarmed proficiencies to see their described effects. The passages do not give numerical comparisons or rankings.
Defence Warfare Axe proficiency Bow proficiency Mace proficiency Sword proficiency Unarmed proficiencyMaintenance describes repair methods and skill effects; Alchemy and Herbalism describe potion-making prerequisites and herb gathering.
Maintenance Alchemy HerbalismCheck the stated effects and advancement caveats for horsemanship, hunting, locks, pickpocketing, reading, and stealth.
Horsemanship Hunting Lockpicking Pickpocketing Reading StealthChoose a topic to see how it works, where it helps and what to consider.
Defence affects the time available to hold a perfect block or dodge and increases the defence stat of weapons and shields, according to the supplied skills passage.
Understand this choiceWarfare represents overall fighting proficiency with weapons or unarmed; the supplied skills passage associates greater skill with faster attacks and harder-to-defend attacks.
Understand this choiceAxe skill improves proficiency with axes and increases the power of attacks; the supplied passages do not give model-specific or numeric effects.
Understand this choiceBow skill improves proficiency with bows and arrows and increases attack power; the passages provide no model-specific or numerical effects.
Understand this choiceMace skill improves proficiency with maces and increases attack power; the source also describes where to view combat-skill progress.
Understand this choiceSword skill improves proficiency with swords and increases attack power; the supplied passages give no statistics or effects for individual sword types.
Understand this choiceUnarmed skill improves fighting with fists and increases damage; its level and progress are tracked with combat skills.
Understand this choiceMaintenance supports repairs with repair kits and at a grindstone; higher skill eases grindstone use, extends kit life, and allows repairs to more damaged items.
Understand this choiceHorsemanship affects horse control and horse stats; another passage says it relates to shying, tiring, and how long a horse can gallop.
Understand this choiceAlchemy is used to create potions and remedies from herbs and other ingredients; greater skill makes brewing easier and relaxes time and requirements.
Understand this choiceHerbalism improves herb gathering: the sources describe faster, easier collection and more herbs gathered in a single attempt.
Understand this choiceHunting increases the meat and other useful materials recovered from animals Henry kills; the sources provide no quantities or unlock thresholds.
Understand this choiceLockpicking makes opening doors or chests easier and can enable entry to locked buildings or containers; being caught can reduce reputation.
Understand this choicePickpocketing improves stealing from unsuspecting people and lowers the chance of being caught; the source says Stealth is also needed to approach victims.
Understand this choiceReading skill makes reading faster; the supplied skills passage says it must first be learned through a quest before advancement.
Understand this choiceStealth reduces visibility or the distance at which enemies see Henry and increases the time it takes them to spot him.
Understand this choiceThe supplied skills page for Kingdom Come: Deliverance 2 uses different skill names and weapon categories. Those descriptions do not establish mechanics for the 2018 game covered here.
The skills passage says skills generally advance through practice, but Reading and Pickpocketing require training to advance above level 0. It also says Stealth kills can be unlocked at Stealth level 5.
The combat passages describe general skill effects such as increased attack power, but do not provide numerical gains or model-specific weapon statistics. The records therefore describe stated effects without ranking combat choices.
Selected systems and editions described by the linked references.