Miner
Miner skill is tied to the mining labor and profession. Miners dig tunnels, channels, stairs, and ramps, and can remove stairs and ramps. Mining requires a pick; the skill affects mining speed.
Understand this choiceFortress development depends on matching dwarves’ skills and labor assignments to the work you need done. Skill improves task speed or effectiveness, and skills grow through use. This reference follows a focused path from digging and farming to metal production, weapons, and armor. Equipment has distinct material and coverage tradeoffs, so consider the work available at your site and the needs of your fortress when choosing what to develop.

Choose a topic to see how it works, where it helps and what to consider.
Miner skill is tied to the mining labor and profession. Miners dig tunnels, channels, stairs, and ramps, and can remove stairs and ramps. Mining requires a pick; the skill affects mining speed.
Understand this choicePlanter is the skill used for Farming (Fields), including planting seeds in farm plots above or below ground. Higher skill lets a dwarf plant faster and produces larger plant stacks at harvest.
Understand this choiceSkills improve as dwarves use them: experience gained from a task advances the corresponding skill, and higher levels can make work faster or more effective.
Understand this choiceFurnace Operator handles furnace work such as smelting metal ores into bars, melting metal items, and creating metal alloys. The skill is also used at kilns for pearlash and plaster powder.
Understand this choiceWeaponsmiths use the weaponsmithing labor to make metal weapons, crossbows, bolts, picks, and trap components at a metalsmith’s forge or magma forge.
Understand this choiceArmorsmiths make metal armor and shields at a metalsmith’s forge or magma forge. Skilled smiths produce armor more quickly and at higher quality.
Understand this choiceBlacksmiths make metal furniture and containers such as buckets, bins, barrels, cages, blocks, and anvils, and can construct certain metal buildings.
Understand this choiceMetal crafters make metal crafts and goods including goblets, flasks, chains, toys, instruments, hives, pots, jugs, minecarts, and coins at a forge. Metalcrafting also studs objects with metal.
Understand this choiceSteel is used for melee weapons, crossbows, bolts, picks, armor, and metal crafting. Its listed recipe combines iron, pig iron, flux stone, and a coal bar.
Understand this choiceMetal weapons, including crossbows, and bolts can be made at a metalsmith’s forge using a single bar of metal. Weaponsmith skill governs the quality and production speed of these items.
Understand this choiceA pick is required for mining, and the Miner source also describes pickaxes as weapons that combine piercing and slashing attacks.
Understand this choiceArmor is made and worn as individual pieces, not as a single suit. Each piece protects particular body areas, and the combination determines the coverage a dwarf has.
Understand this choiceChain armor is flexible and good against slashing weapons, but less effective against the crushing force of blunt weapons. Solid pieces such as breastplates, greaves, and gauntlets are rigid and more widely effective.
Understand this choiceReference to fortress development choices: selected work skills, metalworking roles, materials, and manufactured equipment. Does not cover Adventure mode or provide a complete skill catalog.
Explanations prepared with GPT-6 Luna and checked against the linked references. These are source-reviewed guides. They do not establish independently tested optimal builds or exact upgrade budgets. How coverage works.